#
# Default efficiency output for each factory type.
#                                                     

### RGOs
cattle_ranch			=	12.00 #1.25 # was 1.0
coal_mine			=	3.00 #1.25 # was 1.0
coffee_plantation		=	1.25 # was 1.0
cotton_plantation		=	1.25 # was 1.0
dye_plantation			=	1.25 # was 1.0
fishing_wharf			=	12.00  # was 1.0
grain_farm			=	4.25 #1.25 # was 1.0
iron_mine			=	2.25 #1.25 # was 1.0
oil_rig				=	1.25 # was 1.0
opium_plantation		=	1.25 # was 1.0
orchard				=	9.50 #1.25 # was 1.0
precious_metal_mine		=	1.25 # was 1.0
rubber_lodge			=	1.25 # was 1.0
sheep_ranch			=	16.00 #1.25 # was 1.0
silkworm_ranch			=	1.25 # was 1.0
sulphur_mine			=	2.50 #1.75 # was 1.0
tea_plantation			=	1.25 # was 1.0
timber_lodge			=	4.75 #1.25 # was 1.0
tobacco_plantation		=	1.25 # was 1.0
tropical_wood_lodge		=	1.25 # was 1.0

### FACTORIES
aeroplane_factory		=	1.0
ammunition_factory		=	1.0
artillery_factory		=	1.0
automobile_factory		=	1.0
barrel_factory			=	1.0
canned_food_factory		=	1.0
cement_factory			=	1.25
clipper_shipyard		=	1.0
dye_factory			=	1.3  # was 1.0
electric_gear_factory		=	1.25 # was 1.0
explosives_factory		=	1.0
fabric_factory			=	1.25
fertilizer_factory		=	1.0
fuel_refinery			=	1.0
furniture_factory		=	1.0
glass_factory			=	1.25
liquor_distillery		=	1.0
lumber_mill			=	1.25
luxury_clothes_factory		=	1.0
luxury_furniture_factory	=	1.0
machine_parts_factory		=	0.25
paper_mill			=	1.0
regular_clothes_factory		=	1.0
small_arms_factory		=	1.0
steamer_shipyard		=	1.0
steel_factory			=	1.25
telephone_factory		=	1.0
winery				=	1.0